The game will tag monsters you come across for you to fight later, so there’s a good balance where the game rewards you for going out even when you don’t open the app. ![]() ![]() You can fight when you have time, but as you walk around with your phone in your pocket, your Palico will chase down resources on its own. Digging for resources is similarly quick, and the game assigns you a Palico cat partner who runs around doing much of the digging for you, so it’s easy to play while walking outside without needing to keep your head buried in your phone.Īs part of that, there’s a nice mix of active and passive play. Bigger monsters come with a bit more setup and a results screen that shows what you earned at the end, but those too can pass by in 10-15 seconds early on. You can spot a smaller enemy on the map, tap on them to zoom in and fight, take them out with a few quick hits, and zoom back to the map all in about three seconds. The first thing that stands out is how fast the interface works. Here, that means digging up resources and fighting monsters while exploring swamps, deserts, and forests. Like most Niantic games, Monster Hunter Now places you on a real-world map and asks you to explore the fictional universe layered on top. Of course, this being a Niantic game, there are plenty of twists on what “traditional” means. Monster Hunter Now feels like the most traditional video game Niantic has made. ![]() In short, the time spent seems to have paid off. Over the next four years, Niantic chipped away at the idea, built out the technology, tried some things that didn’t work out (like making all combat based around gyroscope controls), and settled on an approach that will feel very familiar to Monster Hunter fans.Īhead of Niantic showing the game at this week’s Summer Game Fest Play Days, Polygon participated in a closed beta test for the game and spoke to Niantic CEO John Hanke and chief product officer Kei Kawai, as well as Capcom Monster Hunter executive producer Ryozo Tsujimoto and Monster Hunter Now producer Genki Sunano, to get a closer look at how the game has come together. Within a few months, Niantic had ramped up hiring at its newly created Tokyo studio, and built a prototype with monsters laid over a real-world map. To hear the companies tell the story, Capcom agreed to it right there in the room. Fixed an exploit that allowed companies to be able to repeatedly declare war during the Invasion lockout period (but before the Invasion was scheduled) to duplicate coin from “refunded” war declaration costs.A little over four years ago, Niantic reps sat down with Capcom to propose a Monster Hunter game similar to what Niantic had done with Pokémon Go.Fixed an exploit that allowed players to take PvP missions without being flagged (via exploiting dueling).Activated Twitch Spotlight and Twitch Sub Army features.VOIP is now disabled for the first 3 hours after character creation to limit poor voice behavior.Reduced the number of days a governor has to be absent before a consul automatically replaces from 30 to 15 days.The new “Social” Tab in the Settings Menu. ![]() Players can turn on streamer mode in the following ways:.We added a new streamer mode that will allow streamers and players to hide notifications and avoid interaction with other players to improve their overall experience while playing the game.If you're one of the many fans around the world still waiting for the servers to go live in your region, check out the day one patch notes below to kill some time and find out what's waiting for you. READ MORE: New World Pre-Order Bonuses & EditionsĪlthough New World is being released worldwide today (September 28), the server launch times will differ depending on your region.Īt the time of writing, some players will already be jumping into the brand new MMO RPG, whilst others may be waiting another few hours.Īccording to the New World Twitter account, the game's servers will go live at 8AM PDT / 8AM EDT / 8AM CEST / 8AM BRT / 9PM AEST.To find out exactly what changed from the New World beta to the official release, check out the day one patch notes right here in this article. So even if you were lucky enough to play in the New World beta, you can expect a completely different experience today as some important changes have been made. As expected, the developers used the New World betas to take on board any player criticisms and feedback so that they could implement some changes for the final release. Players had plenty of opportunities to get hands-on with New World before the official release today, mainly in the form of closed and open betas. The release of Amazon Game Studio's first MMO RPG, New World, finally arrived today (September 28), and with it, a brand new day one update.
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